229 Media
Mixed finishes

Music Player

Media Pro

Play music with the album art front and centre. The cover fills the screen while a track plays and settles into a framed print when you pause, and every song brings its own colours.

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Agent prompt

Paste into Claude Code, Cursor or Devin to rebuild this screen.
Recreate the "Music Player" screen in React Native using LumioUI.

Goal: Play music with the album art front and centre. The cover fills the screen while a track plays and settles into a framed print when you pause, and every song brings its own colours. Match the reference implementation's layout, behavior, and motion exactly — this is a production screen, not a mockup.

## Setup

Fastest path — install the screen plus its component deps:

```bash
npx @lumioui/cli add pro/media-music-player
```

Or pull just the components: `npx @lumioui/cli add pro/animated-icons glass icon image pro/lightbox like-button slider text pro/video-controls`

Native packages:
- react-native-safe-area-context@*
- react-native-reanimated@*
- react-native-svg@*

Stack assumptions: Expo SDK 54 / RN 0.81, Reanimated 4, NativeWind v4, TypeScript strict, Expo Go compatible.

## Components — how, where, when

### `animated-icons` — Hand-drawn icon set that rests still until you set it moving with springs, draw-ons and morphs. A short trace of light runs along each icon as it moves. Looping is kept for icons tied to a live state.
- `<AnimatedIcon>` ×1

### `glass` — Glass surface for cards and controls: system glass on newer iOS, real refraction on the web and a frosted look elsewhere. Light can gather under your finger, and panes merge on newer iOS and the web.
- imported but not rendered directly — likely used through a sibling or as a utility

### `icon` — Icon set drawn on one consistent grid, sized and coloured from your theme. The heart, star and bookmark can fill in place inside their outline, then fade back out.
- `<Icon>` ×5

### `image` — Image with a placeholder while it loads, a fallback when it fails, and aspect-ratio handling so your layout doesn’t jump when the picture arrives.
- `<Image>` ×1

### `lightbox` — Photo gallery where any tapped photo grows out of its exact tile into a full-screen viewer, then flies back into the tile of whichever photo is showing when you let it go.
- `<LightboxProvider>` ×1
- `<LightboxImage>` ×1

### `like-button` — Heart toggle for social feeds that fills from the bottom up with a soft glow and updates the count in place. It fills however the post gets liked, including a double-tap on the photo.
- `<LikeButton>` ×1

### `slider` — Slider with an optional value bubble and tick marks for stepped values. The fill brightens while you drag, and it can give a brief flicker when you push past either end.
- imported but not rendered directly — likely used through a sibling or as a utility

### `text` — Themed type scale from caption to display that follows light and dark mode. Includes a pull-quote style with an accent rule and a quieter dimmed tone for secondary text.
- `<Text>` ×11

### `video-controls` — Player controls over any video, with a scrubber, play and pause, skip, speed, captions, mute and fullscreen. Double-tap either side to seek, plus a minimal short-form mode.
- `<VideoScrubber>` ×1

## Conventions (non-negotiable)

- Styling via NativeWind `className` with semantic tokens only: `bg-background`, `text-foreground`, `bg-card`, `text-card-foreground`, `bg-secondary`, `bg-muted`, `text-muted-foreground`, `bg-accent`, `bg-destructive`, `border-border`. Hard-coded colors only inside media overlays (`text-white`, `bg-black/N`).
- Motion via the token presets from `@lumioui/core` (`spring.press`, `spring.surface`, `spring.glide`, `timing.fast`, `timing.slow`, …) — no bespoke spring configs or durations.
- Gate transform motion behind `useReducedMotion()`; keep opacity/color feedback, drop travel and overshoot.
- Haptics via `useHaptic()`: `light` on press, `selection` on toggle/select, `warning` on invalid input. Never import expo-haptics directly.
- Press feedback via `usePressAnimation()` (~0.97 scale), not `activeOpacity` tricks.
- a11y: `accessibilityRole` + `accessibilityLabel` on every control, touch targets ≥44pt.
- Entrance choreography: staggered `Mount` wrappers (delay 0/60/120…) so regions land in sequence instead of popping in at once.
- Wrap the screen in `SafeAreaView`; keep dark mode working via the semantic tokens.

## Deliverable

One file: `screens/media/music-player.tsx` exporting MusicPlayerScreen. Preserve the props interface — the host app wires the callbacks (navigation, submit handlers) through them.

## Reference implementation

This is a LumioUI Pro item: its source is not published in the docs. Install it with a Pro license key
(set `LUMIO_LICENSE_KEY`; keys are on lumioui.com/account) and read the installed file as the reference:

```bash
npx @lumioui/cli add pro/media-music-player
```

The source lands at `screens/media/music-player.tsx`.

Screen: https://lumioui.com/screens/media-music-player