283 Ride
Mixed finishes

Complete

Ride Pro

Rate the ride and add a tip after you arrive. The star question rewords itself as you pick, offering compliments or issues, and the tip you pick rolls straight into the charged total.

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Agent prompt

Paste into Claude Code, Cursor or Devin to rebuild this screen.
Recreate the "Complete" screen in React Native using LumioUI.

Goal: Rate the ride and add a tip after you arrive. The star question rewords itself as you pick, offering compliments or issues, and the tip you pick rolls straight into the charged total. Match the reference implementation's layout, behavior, and motion exactly — this is a production screen, not a mockup.

## Setup

Fastest path — install the screen plus its component deps:

```bash
npx @lumioui/cli add pro/ride-complete
```

Or pull just the components: `npx @lumioui/cli add animated-number avatar button chip icon pro/map-view pro/rating pro/ride-option text pro/tip-selector`

Native packages:
- react-native-reanimated@*
- react-native-safe-area-context@*
- react-native-svg@*

Stack assumptions: Expo SDK 54 / RN 0.81, Reanimated 4, NativeWind v4, TypeScript strict, dev build required (not Expo Go).

## Components — how, where, when

### `animated-number` — Number that moves to each new value as a calm count-up or a roll where only the changed digits turn, set in type or in dot-matrix LEDs whose dots switch on in place. Screen readers announce just the final value, not every step.
- `<AnimatedNumber>` ×1

### `avatar` — Circular profile image with fallback initials and a presence dot. An optional mode shows presence on the photo itself, bright when online and faded when away or offline.
- `<Avatar>` ×1

### `button` — Pill button that presses down under your finger, in eight styles from solid to glass, with a built-in loading state that swaps in place while an action runs.
- `<Button>` ×1

### `chip` — Compact pill for filters, suggestions, tags and inputs, in solid, outline and glass styles. Selecting a chip fills it quickly and it settles into place without a bounce.
- `<Chip>` ×1

### `icon` — Icon set drawn on one consistent grid, sized and coloured from your theme. The heart, star and bookmark can fill in place inside their outline, then fade back out.
- `<Icon>` ×1

### `map-view` — Calm vector city map with no maps SDK: pickup, dropoff and price pins, a route that draws itself, and a car that drives along it. Nearby cars appear and fade out as they come and go.
- `<MapView>` ×1

### `rating` — Star rating with half-star precision where stars light up under your finger as you drag. A word below changes from Awful to Great as you go, and taps and screen readers work too.
- `<Rating>` ×1

### `ride-option` — Ride and delivery tier picker showing vehicle, seats, arrival time and price. The chosen vehicle rolls forward, and once requested it drives off while its row reads “Finding your driver”.
- imported but not rendered directly — likely used through a sibling or as a utility

### `text` — Themed type scale from caption to display that follows light and dark mode. Includes a pull-quote style with an accent rule and a quieter dimmed tone for secondary text.
- `<Text>` ×12

### `tip-selector` — Tip picker with percentage or fixed-amount options and a highlight that glides between them. An Other option opens a custom amount field for any tip you like.
- `<TipSelector>` ×1 — Four roomy segments; the chosen one fills amber.

## Conventions (non-negotiable)

- Styling via NativeWind `className` with semantic tokens only: `bg-background`, `text-foreground`, `bg-card`, `text-card-foreground`, `bg-secondary`, `bg-muted`, `text-muted-foreground`, `bg-accent`, `bg-destructive`, `border-border`. Hard-coded colors only inside media overlays (`text-white`, `bg-black/N`).
- Motion via the token presets from `@lumioui/core` (`spring.press`, `spring.surface`, `spring.glide`, `timing.fast`, `timing.slow`, …) — no bespoke spring configs or durations.
- Gate transform motion behind `useReducedMotion()`; keep opacity/color feedback, drop travel and overshoot.
- Haptics via `useHaptic()`: `light` on press, `selection` on toggle/select, `warning` on invalid input. Never import expo-haptics directly.
- Press feedback via `usePressAnimation()` (~0.97 scale), not `activeOpacity` tricks.
- a11y: `accessibilityRole` + `accessibilityLabel` on every control, touch targets ≥44pt.
- Entrance choreography: staggered `Mount` wrappers (delay 0/60/120…) so regions land in sequence instead of popping in at once.
- Wrap the screen in `SafeAreaView`; keep dark mode working via the semantic tokens.

## Deliverable

One file: `screens/ride/complete.tsx` exporting CompleteScreen. Preserve the props interface — the host app wires the callbacks (navigation, submit handlers) through them.

## Reference implementation

This is a LumioUI Pro item: its source is not published in the docs. Install it with a Pro license key
(set `LUMIO_LICENSE_KEY`; keys are on lumioui.com/account) and read the installed file as the reference:

```bash
npx @lumioui/cli add pro/ride-complete
```

The source lands at `screens/ride/complete.tsx`.

Screen: https://lumioui.com/screens/ride-complete