Sound Mixer
Media Pro
Mix a sleep soundscape from rain, fireplace, forest, night train and more, each on its own fader. A painted night scene redraws itself from your mix, and saved presets slide every fader into place.
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Recreate the "Sound Mixer" screen in React Native using LumioUI.
Goal: Mix a sleep soundscape from rain, fireplace, forest, night train and more, each on its own fader. A painted night scene redraws itself from your mix, and saved presets slide every fader into place. Match the reference implementation's layout, behavior, and motion exactly — this is a production screen, not a mockup.
## Setup
Fastest path — install the screen plus its component deps:
```bash
npx @lumioui/cli add pro/media-sound-mixer
```
Or pull just the components: `npx @lumioui/cli add pro/animated-icons pro/fader icon text`
Native packages:
- react-native-reanimated@*
- react-native-safe-area-context@*
- react-native-svg@*
Stack assumptions: Expo SDK 54 / RN 0.81, Reanimated 4, NativeWind v4, TypeScript strict, Expo Go compatible.
## Components — how, where, when
### `animated-icons` — Hand-drawn icon set that rests still until you set it moving with springs, draw-ons and morphs. A short trace of light runs along each icon as it moves. Looping is kept for icons tied to a live state.
- `<AnimatedIcon>` ×1
### `fader` — Level fader for volume, mixers and lights: a mixing-desk strip that can show a scale and live level meter, or a fill-style tile. Optional set points click with a gentle haptic.
- `<Fader>` ×1
### `icon` — Icon set drawn on one consistent grid, sized and coloured from your theme. The heart, star and bookmark can fill in place inside their outline, then fade back out.
- `<Icon>` ×2
### `text` — Themed type scale from caption to display that follows light and dark mode. Includes a pull-quote style with an accent rule and a quieter dimmed tone for secondary text.
- `<Text>` ×8
## Conventions (non-negotiable)
- Styling via NativeWind `className` with semantic tokens only: `bg-background`, `text-foreground`, `bg-card`, `text-card-foreground`, `bg-secondary`, `bg-muted`, `text-muted-foreground`, `bg-accent`, `bg-destructive`, `border-border`. Hard-coded colors only inside media overlays (`text-white`, `bg-black/N`).
- Motion via the token presets from `@lumioui/core` (`spring.press`, `spring.surface`, `spring.glide`, `timing.fast`, `timing.slow`, …) — no bespoke spring configs or durations.
- Gate transform motion behind `useReducedMotion()`; keep opacity/color feedback, drop travel and overshoot.
- Haptics via `useHaptic()`: `light` on press, `selection` on toggle/select, `warning` on invalid input. Never import expo-haptics directly.
- Press feedback via `usePressAnimation()` (~0.97 scale), not `activeOpacity` tricks.
- a11y: `accessibilityRole` + `accessibilityLabel` on every control, touch targets ≥44pt.
- Entrance choreography: staggered `Mount` wrappers (delay 0/60/120…) so regions land in sequence instead of popping in at once.
- Wrap the screen in `SafeAreaView`; keep dark mode working via the semantic tokens.
## Deliverable
One file: `screens/media/sound-mixer.tsx` exporting SoundMixerScreen. Preserve the props interface — the host app wires the callbacks (navigation, submit handlers) through them.
## Reference implementation
This is a LumioUI Pro item: its source is not published in the docs. Install it with a Pro license key
(set `LUMIO_LICENSE_KEY`; keys are on lumioui.com/account) and read the installed file as the reference:
```bash
npx @lumioui/cli add pro/media-sound-mixer
```
The source lands at `screens/media/sound-mixer.tsx`.
Screen: https://lumioui.com/screens/media-sound-mixer