Primitives
Animated Number Avatar Badge Button Button Group Toggle Toggle Group Checkbox Chip Countdown Divider Fab Grid Icon Image Input Search Input Textarea Label Loader Marquee Masked Input Message Bubble Notification Banner Offline Banner Progress Progress Ring Radio Group Range Slider Rating Separator Skeleton Slider Stack Stepper Switch Text Theme Toggle Ticker Typing IndicatorComposed
Accordion Achievement Badge Action Bar Action Sheet Action Swap Activity Rings Add to Cart Button Address Card Agenda List Alert Amount Keypad Animated Icons App Bar Audio Message Audio Recorder Autocomplete Avatar Group Balance Display Bar List Barcode Before After Biometric Gate Bloom Menu Bottom Sheet Paywall Sheet Side Sheet Breadcrumb Calendar Calendar Strip Card Carousel Cart Item Character Charts Chat Composer Chat List Item Choice Card Circle Reveal Coach Marks Collapsible Collapsible Header Color Picker Combobox Command Palette Comment Thread Confetti Consent Sheet Context Menu Copy Field Country Picker Coupon Input Currency Input Data Table Date Range Picker Day Schedule Dialog Dock Donut Chart Drawer Driver Card Dropdown Menu Drum Picker Emoji Picker Empty State Error State Event Card Expandable Control Fader Feature Gate File Picker Filter Bar Follow Button Form Gauge Glass Glass Cluster Glass Dock Morph Glass Fab Morph Glass Lab Glass Orb Glass Search Morph Glass Sheet Edge Gradient Button Headline New Heatmap Image Cropper Image Viewer Kanban Card Keyboard Avoiding Keyboard Toolbar Leaderboard Level Progress Lightbox Like Button Line Chart List Reorderable List Swipeable Row Location Card Location Search Map Sheet Map View Markdown View Media Controls Media Picker Media Tile Mention Input Meter Bar Mini Player Mood Slider Morphing Modal Multi Select Navigation Rail Notification Item Number Input Onboarding Pager Order Card Order Summary OTP Input Pagination Paper Clip New Parallax Header Pass Card Password Strength Payment Button Payment Card Payment Method Permission Primer Phone Input PIN Pad Polaroid New Poll Popover Post Card Postage Stamp New Price Tag Pricing Table Product Card Product Gallery Profile Header Promo Banner Prompt Input Property Card Pull To Refresh QR Code Quick Actions Quick Replies Rating Summary Reaction Picker Resend Timer Review Card Review Prompt Ride Option Save Button Scan Frame Scroll Spy Tabs Seat Map Section Header Section Index Segmented Control Select Share Button Share Sheet Shutter Button Signature Pad Slide to Confirm Slot Picker Smart Banner Social Login Button Sparkline Splash Screen Split Button Stat Card Stateful Button Status Dot Step Flow Steps Sticker New Stopwatch Stories Progress Stories Viewer Story Ring Streak Counter Streaming Text Success Seal Swipe Deck Tabs Tag Input Tape New Text Reveal Thinking Indicator Time Picker Timeline Timer Ring Tip Selector Toast Toolbar Tooltip Track Row Transaction Row Trip Progress Variant Picker Video Controls Waveform Weather Card Weekday Picker Zoom TransitionScreens
Account Switcher Biometric Setup Delete Account Forgot Password Grow Auth Login Login — Dark Stage Login — Dense Work Login — Editorial Login — Illustrated Login — Minimal Ink Login — Social Login — Video Loop Food Onboarding Onboarding Onboarding Dark Objects Onboarding Editorial Onboarding Illustrated Onboarding Personalize Onboarding Photo Carousel OTP Verification Passkey — Create Password Reset Permission — Notifications Phone Verification Onboarding Quiz Session Devices Signup Sign-up Chat Sign-up Photo Sheet Social Auth Split Auth Verify Identity Welcome AI Chat AI Assistant Channels List Chat Info Chat List Chat Media Chat Thread Create Group Group Info Message Requests New Message Kept Messages Accessibility Activity Log Appearance Authenticator Blocked Accounts Export Your Data Downloads Edit Profile Edit Profile — Rows Emergency Call Empty States Set Error State Send Feedback Device Locator Help Center Home — Bento Home — Dark Home — Editorial Home Feed Invite Friends Language & Region Linked Accounts Not Found (404) Notification Settings Notifications Password Vault Paywall Paywall — Comparison Paywall — Dark Stage Paywall — Editorial Paywall — Photo Paywall — Trial Timeline Privacy Profile Profile — Gamified Profile — Minimal Profile — Photo Hero QR Scanner Report Issue Saved Items Phone Time Search Search — Command Palette Search — Visual Account Health Settings Settings — Dark Device Settings — Search Storage & Data Terms & Privacy Dating Chat Dating Filters Profile Discover Its A Match Into You Matches Profile Detail Profile Editor Courier Matching Delivery History Delivery Support Package Schedule Parcel Tracking Proof Of Delivery Quick Aisle Quick Home Send Package Substitutions Add Payment Address Book Cart Categories Checkout Checkout — Steps Checkout Success Delivery Filters & Sort Flash Sale Gift Cards Loyalty Points Order Cancel Order Detail Orders Pay Later Checkout Payment Methods Product Detail Product Detail — Hero Product Grid Product Reviews Promo Codes Recently Viewed Return Items Search Results Shop Assistant Store Home Tip & Rate Courier Order Tracking Wishlist Write a Review Event Checkin Event Hero Events Discover My Tickets Seat Selection Ticket Checkout Add Card Bank Accounts Dashboard — Bento Bill Pay Budgets Card Details Crypto Portfolio Finance Dashboard Dashboard — Dark Exchange Currency Expense List Invoice Detail Manage Cards Plan Management Savings Goals Send Money Spending Analytics Split Bill Subscriptions Token Detail Token Swap Transactions Wallet Home Wallet Movers Courier Tracking Food Cart Food Home Food Orders Grocery List Recipe Detail Restaurant — Dark Restaurant Detail Activity Rings Fitness Home Habit Quest Habit Tracker Meal Planner Med Store Meditation Player Mood Check-in Nutrition Home Period Tracker Prior Auth Prior Auth Cases Quest Complete Run Tracking Rx Scan Sleep Tracker Telehealth Booking Walk Map Water Tracker Workout Complete Workout Detail Workout Session Applications Apply Company Interview Schedule Job Detail Job Feed Resume Saved Jobs Create Listing Item Chat Listing Detail Make Offer Market Checkout Market Home Market Search My Listings Offers Inbox Seller Profile Audiobook Player Camera Gallery Albums Game Store Mini Player Music Player Photo Editor Photo Gallery Playlist Detail Podcast Player Clips Feed Serene Home Sound Mixer Stories Video Call Video Player Article Reader Course Detail Event Detail Memory Onboarding Icon Lab Leaderboard Lesson Player Match Detail News Editorial News Home Plant Care Prediction Live Prediction Welcome Smart Home Standings Ticket Wallet Topics Follow Weather Detail Add Task Sheet Alarm Clock Calendar Day Calendar Month Doc Scanner File Manager Focus Timer Journal Kanban Board Mail Inbox Mail Thread Note Editor Notes List Reminders Task List Time Blocks Agent Profile Compare Homes Mortgage Calculator Property Detail Rental Application Saved Homes Schedule Tour Search List Search Map Complete Destination Driver Arriving Ev Charging History Home In Trip Matching Options Parking Receipt Safety Schedule Scooter Unlock Booking Confirmed Booking Review Booking Slots My Bookings Pro On The Way Provider Detail Provider List Rate Service Services Home Arc Create Arc Detail Arc Onboarding Avatar Creator Comments Sheet Create Post Explore Grid Followers List Hashtag Feed Mentions Post Detail Post Hero Social Profile Boarding Pass Booking Confirm Car Rental Trip Discover Flight Live Flight Preferences Flight Results Flight Search Hotel Detail Live Transit Trip — Map Day Trip — Rideshare Request Seat Select Travel Home Trip Itinerary Trip OnboardingNothing matches — try another word.
Popover
Small panel anchored to the button that opened it, growing out from that spot. Its content fades in just after the panel appears, and the whole panel dims away when it closes.
Preview
import * as React from "react";
import { createContext, forwardRef, useContext } from "react";
import { Modal, Pressable, View, useWindowDimensions, type PressableProps, type ViewProps, } from "react-native";
import Animated, {
Easing,
useSharedValue,
useAnimatedStyle,
withDelay,
withSpring,
withTiming,
cancelAnimation,
runOnJS,
} from "react-native-reanimated";
import {
cn,
ease,
spring,
timing,
useHaptic,
usePressAnimation,
useReducedMotion,
useTheme,
minTouchTarget,
AnimatedPressable,
BAND_STAGGER,
LitEdge,
} from "@lumioui/core";
import { Glass } from "../glass";
import { useSafeAreaInsets } from "react-native-safe-area-context";
interface Anchor {
x: number;
y: number;
width: number;
height: number;
}
interface PopoverCtx {
open: boolean;
setOpen: (open: boolean) => void;
anchor: Anchor | null;
setAnchor: (anchor: Anchor) => void;
/** Set by a `lit` trigger: the panel waits for its light to lead. */
lead: React.MutableRefObject<boolean>;
}
const Ctx = createContext<PopoverCtx | null>(null);
function usePopover() {
const ctx = useContext(Ctx);
if (!ctx) throw new Error("Popover.* must be inside <Popover>");
return ctx;
}
export interface PopoverProps {
/** Controlled open state. */
open?: boolean;
/** Uncontrolled initial state. */
defaultOpen?: boolean;
onOpenChange?: (open: boolean) => void;
children: React.ReactNode;
}
/**
* Popover — generic anchored floating content.
* Compose with Popover.Trigger and Popover.Content.
*/
function PopoverRoot({ open, defaultOpen = false, onOpenChange, children }: PopoverProps) {
const [internal, setInternal] = React.useState(defaultOpen);
const [anchor, setAnchorState] = React.useState<Anchor | null>(null);
const setAnchor = React.useCallback((next: Anchor) => {
setAnchorState((cur) =>
cur &&
Math.abs(cur.x - next.x) < 0.5 &&
Math.abs(cur.y - next.y) < 0.5 &&
Math.abs(cur.width - next.width) < 0.5 &&
Math.abs(cur.height - next.height) < 0.5
? cur
: next
);
}, []);
const lead = React.useRef(false);
const isControlled = open !== undefined;
const value = isControlled ? open : internal;
const setOpen = React.useCallback(
(next: boolean) => {
if (!isControlled) setInternal(next);
onOpenChange?.(next);
},
[isControlled, onOpenChange]
);
return (
<Ctx.Provider value={{ open: value, setOpen, anchor, setAnchor, lead }}>
{children}
</Ctx.Provider>
);
}
export interface PopoverTriggerProps extends Omit<PressableProps, "children"> {
children: React.ReactNode;
className?: string;
/** Light before motion: while open, a 1px accent underline lights under the
* trigger over timing.instant and the panel waits that long to grow. */
lit?: boolean;
}
/** How often an open popover re-checks its trigger position (ms). */
const ANCHOR_POLL_MS = 250;
/** The trigger's light leads the panel by one instant beat. */
const LEAD = timing.instant.duration;
const PopoverTrigger = forwardRef<React.ElementRef<typeof Pressable>, PopoverTriggerProps>(
function PopoverTrigger({ children, className, lit = false, onPress, onPressIn, onPressOut, ...props }, ref) {
const { open, setOpen, setAnchor, lead } = usePopover();
const haptics = useHaptic();
const press = usePressAnimation();
const innerRef = React.useRef<View>(null);
React.useEffect(() => {
lead.current = lit;
}, [lit, lead]);
const glow = useSharedValue(lit && open ? 1 : 0);
React.useEffect(() => {
if (!lit) return;
// Lights first on open; on close it dims last, after the panel (§5c rule 1).
glow.value = open
? withTiming(1, { duration: LEAD, easing: Easing.bezier(...ease.out) })
: withDelay(timing.recede.duration, withTiming(0, DIM));
}, [lit, open, glow]);
const underline = useAnimatedStyle(() => ({ opacity: glow.value }));
// The trigger's visual size is whatever the child is — measure it and
// expand hitSlop so the effective target is always ≥ minTouchTarget.
const [triggerSize, setTriggerSize] = React.useState<{ width: number; height: number } | null>(null);
const hitSlop = React.useMemo(() => {
const v = Math.max(4, Math.ceil((minTouchTarget - (triggerSize?.height ?? 0)) / 2));
const h = Math.max(4, Math.ceil((minTouchTarget - (triggerSize?.width ?? 0)) / 2));
return { top: v, bottom: v, left: h, right: h };
}, [triggerSize]);
// Window-space rect of the trigger. getBoundingClientRect on web (sync,
// so the first frame of the open already knows the anchor);
// measureInWindow on native.
const measureAnchor = React.useCallback(() => {
const node = innerRef.current as unknown as
| { getBoundingClientRect?: () => { left: number; top: number; width: number; height: number } }
| null;
if (node?.getBoundingClientRect) {
const r = node.getBoundingClientRect();
setAnchor({ x: r.left, y: r.top, width: r.width, height: r.height });
} else {
innerRef.current?.measureInWindow((x, y, width, height) => {
setAnchor({ x, y, width, height });
});
}
}, [setAnchor]);
// Layout around the trigger can move after the overlay mounts (a parent
// re-flowing, a stage padding change, a keyboard). While open, re-check
// the trigger's rect a few times a second and follow it; setAnchor bails
// out when nothing moved, so a still layout costs no re-renders.
React.useEffect(() => {
if (!open) return;
const t = setInterval(measureAnchor, ANCHOR_POLL_MS);
return () => clearInterval(t);
}, [open, measureAnchor]);
return (
<AnimatedPressable
ref={(node) => {
innerRef.current = node;
if (typeof ref === "function") ref(node);
else if (ref) ref.current = node;
}}
onLayout={(e) => {
const { width, height } = e.nativeEvent.layout;
if (!triggerSize || triggerSize.width !== width || triggerSize.height !== height) {
setTriggerSize({ width, height });
}
}}
style={press.animatedStyle}
hitSlop={hitSlop}
onPressIn={(e) => {
press.onPressIn();
onPressIn?.(e);
}}
onPressOut={(e) => {
press.onPressOut();
onPressOut?.(e);
}}
onPress={(e) => {
// Open immediately for responsive feel; measure async for position.
const next = !open;
// Haptic feedback only when the popover opens.
if (next) haptics.light();
measureAnchor();
setOpen(next);
onPress?.(e);
}}
className={className}
accessibilityRole="button"
accessibilityState={{ expanded: open }}
// accessibilityState isn't forwarded to the DOM on web — mirror it.
aria-expanded={open}
aria-haspopup
accessibilityHint="Opens a popover"
{...props}
>
{children}
{lit ? (
<Animated.View
pointerEvents="none"
accessibilityElementsHidden
importantForAccessibility="no-hide-descendants"
className="absolute -bottom-1 left-0 right-0 h-px rounded-full bg-primary"
style={underline}
/>
) : null}
</AnimatedPressable>
);
}
);
export interface PopoverContentProps extends ViewProps {
className?: string;
/** Horizontal alignment relative to the trigger. Default "center". */
align?: "start" | "center" | "end";
/** Which side of the trigger to render on. Default "bottom". */
side?: "top" | "bottom";
/** Gap between trigger and content. Default 6. */
sideOffset?: number;
/** Max content width — the panel hugs content up to this cap, then clamps
* inside the safe window. Default 224. */
contentWidth?: number;
/** Surface material. "solid" (default) is the opaque popover surface with
* a soft shadow; "glass" opts into Lumio glass — only over photos/video. */
material?: "solid" | "glass";
}
/** Floating-surface shadow — black in both schemes (a foreground shadow
* would glow under dark), soft and single-source. On dark the lifted
* popover surface carries the depth; the shadow just grounds it. */
const FLOAT_SHADOW = {
shadowColor: "#000",
shadowOpacity: 0.14,
shadowRadius: 24,
shadowOffset: { width: 0, height: 8 },
elevation: 8,
} as const;
/**
* Lumio popover: the panel grows out of its trigger — scale 0.94→1 about
* the anchor point on spring.panel, a 6px drift away from the trigger, and
* an ignite over timing.fast. Leaving, it dims in place to 0.97 on
* timing.recede without retreating. Reduced motion keeps only the opacity.
*
* Container, then content: the shape grows with its content dim (0.4), and
* the content switches on a band later (120ms). A `lit` trigger lights first
* and the panel waits one instant beat for it. In dark scheme the solid
* panel carries a lit top edge.
*/
const CONTENT_DIM = 0.4;
const FROM_SCALE = 0.94;
const EXIT_SCALE = 0.97;
/** Starting offset toward the trigger — within the ≤8px overlay rise. */
const DRIFT = 6;
const IGNITE = { duration: timing.fast.duration, easing: Easing.bezier(...ease.out) } as const;
const DIM = { duration: timing.recede.duration, easing: Easing.bezier(...ease.in) } as const;
/** Open panel corner radius — Lumio's floating-surface radius. */
const PANEL_RADIUS = 20;
const PopoverContent = forwardRef<React.ElementRef<typeof View>, PopoverContentProps>(
function PopoverContent(
{ className, align = "center", side = "bottom", sideOffset = 8, contentWidth = 280, material = "solid", children, onLayout, style, ...props },
ref
) {
const { open, setOpen, anchor, lead } = usePopover();
const { scheme } = useTheme();
const { width: winW, height: winH } = useWindowDimensions();
const insets = useSafeAreaInsets();
const haptics = useHaptic();
const reduceMotion = useReducedMotion();
// Measured panel size — the panel hugs content up to contentWidth, so
// alignment, clamping and the growth origin need the real laid-out size.
const [panel, setPanel] = React.useState({ width: 0, height: 0 });
const measured = panel.width > 0 && panel.height > 0;
// Keep the Modal mounted through the dim so the exit is visible.
const [rendered, setRendered] = React.useState(false);
const opacity = useSharedValue(0);
const scale = useSharedValue(reduceMotion ? 1 : FROM_SCALE);
// 1 = tucked DRIFT px toward the trigger, 0 = resting.
const drift = useSharedValue(reduceMotion ? 0 : 1);
// Content brightness inside the panel — dim while the shape grows.
const content = useSharedValue(CONTENT_DIM);
React.useEffect(() => {
if (open) {
setRendered(true);
// The trigger measures async and the panel measures on its first
// layout — wait for both so the growth starts from the real anchor
// instead of a settled panel blinking in.
if (!anchor || !measured) return;
const wait = lead.current ? LEAD : 0;
opacity.value = withDelay(wait, withTiming(1, IGNITE));
content.value = CONTENT_DIM;
content.value = withDelay(wait + BAND_STAGGER, withTiming(1, IGNITE));
if (reduceMotion) {
scale.value = 1;
drift.value = 0;
} else {
scale.value = FROM_SCALE;
drift.value = 1;
scale.value = withDelay(wait, withSpring(1, spring.panel));
drift.value = withDelay(wait, withSpring(0, spring.panel));
}
return;
}
const unmount = (finished?: boolean) => {
"worklet";
if (finished) runOnJS(setRendered)(false);
};
// Dim in place — no retreat into the trigger.
opacity.value = withTiming(0, DIM, unmount);
if (!reduceMotion) scale.value = withTiming(EXIT_SCALE, DIM);
}, [open, anchor, measured, scale, drift, opacity, content, lead, reduceMotion]);
React.useEffect(
() => () => {
cancelAnimation(scale);
cancelAnimation(drift);
cancelAnimation(opacity);
cancelAnimation(content);
},
[scale, drift, opacity, content]
);
const contentStyle = useAnimatedStyle(() => ({ opacity: content.value }));
// Close haptic fires on dismiss paths (backdrop tap / hardware back),
// mirroring dropdown-menu — item presses keep their own haptics.
const close = () => {
haptics.selection();
setOpen(false);
};
// Panel hugs its content, capped by contentWidth and the safe window.
const maxW = Math.min(contentWidth, winW - 16 - insets.left - insets.right);
const panelW = measured ? Math.min(panel.width, maxW) : maxW;
const panelH = panel.height;
const anchorCX = anchor ? anchor.x + anchor.width / 2 : winW / 2;
let left = 8 + insets.left;
let top = insets.top + 8;
if (anchor) {
if (align === "start") left = anchor.x;
else if (align === "end") left = anchor.x + anchor.width - panelW;
else left = anchorCX - panelW / 2;
left = Math.max(8 + insets.left, Math.min(left, winW - panelW - 8 - insets.right));
top =
side === "bottom"
? // Clamp the panel's bottom edge (top + panelH) against the lower
// safe area — clamping top alone let tall content run offscreen.
Math.max(
insets.top + 8,
Math.min(anchor.y + anchor.height + sideOffset, winH - insets.bottom - 8 - panelH)
)
: Math.max(insets.top + 8, anchor.y - sideOffset - panelH);
}
// Grow from the trigger: the origin sits where the panel meets it.
const originX = Math.max(0, Math.min(anchorCX - left, panelW));
const originY = side === "bottom" ? 0 : panelH;
const toward = side === "bottom" ? -DRIFT : DRIFT;
const panelStyle = useAnimatedStyle(
() => ({
opacity: measured ? opacity.value : 0,
transform: [{ translateY: drift.value * toward }, { scale: scale.value }],
}),
[measured, toward]
);
if (!anchor) return null;
return (
<Modal
visible={rendered}
transparent
animationType="none"
onRequestClose={close}
statusBarTranslucent
>
<View className="flex-1" style={{ width: "100%", height: "100%" }}>
<Pressable
className="flex-1"
style={{ width: "100%", height: "100%" }}
onPress={close}
accessibilityLabel="Close popover" accessibilityRole="button"
/>
<Animated.View
ref={ref}
// Claim taps that land on dead space inside the panel (padding,
// non-interactive content) so they can't fall through to the
// backdrop and dismiss. Children still claim first — this only
// catches touches nothing inside handled.
onStartShouldSetResponder={() => true}
style={[
{
position: "absolute",
left,
top,
width: measured ? panelW : undefined,
maxWidth: maxW,
borderRadius: PANEL_RADIUS,
transformOrigin: [originX, originY, 0],
},
material === "solid" ? FLOAT_SHADOW : null,
panelStyle,
]}
className={material === "solid" ? "bg-popover" : undefined}
accessibilityViewIsModal
// RN's accessibilityRole enum has no "dialog" — `role` carries
// the precise semantics (web + supported native mappings) and
// aria-modal marks the panel as the modal surface on web. Kept
// "menu" off: popover content is generic, not menu-only.
role="dialog"
aria-modal
{...props}
>
{/* Inner clip — separate from the shadowed panel because iOS
drops the shadow on a view that clips its children. */}
<View style={{ overflow: "hidden", borderRadius: PANEL_RADIUS }}>
{material === "glass" ? (
<Glass effect="regular" style={{ position: "absolute", top: 0, left: 0, right: 0, bottom: 0 }} />
) : null}
<Animated.View
onLayout={(e) => {
const { width, height } = e.nativeEvent.layout;
if (width !== panel.width || height !== panel.height) {
setPanel({ width, height });
}
onLayout?.(e);
}}
style={[style, contentStyle]}
className={cn("p-4", className)}
>
{children}
</Animated.View>
{material === "solid" && scheme === "dark" ? <LitEdge radius={PANEL_RADIUS} /> : null}
</View>
</Animated.View>
</View>
</Modal>
);
}
);
export const Popover = Object.assign(PopoverRoot, {
Trigger: PopoverTrigger,
Content: PopoverContent,
});
PopoverRoot.displayName = "Popover";
PopoverTrigger.displayName = "PopoverTrigger";
PopoverContent.displayName = "PopoverContent"; import { Popover } from "@/components/ui/popover/popover";
export function Example() {
return (
<Popover />
);
} Installation
Install the dependencies
npx expo install react-native-reanimated react-native-safe-area-contextAdd the components it builds on
Copy the source from the Code tab into your project
components/ui/popover/popover.tsxcomponents/ui/popover/index.tsUpdate the import paths to match your project setup.
Usage
import { Popover } from "@/components/ui/popover/popover"; <Popover /> API reference
Popover
children* React.ReactNode — open boolean Controlled open state.
—defaultOpen boolean Uncontrolled initial state.
—onOpenChange (open: boolean) => void — PopoverTrigger
children* React.ReactNode — className string — lit boolean Light before motion: while open, a 1px accent underline lights under the trigger over timing.instant and the panel waits that long to grow.
—PopoverContent
className string — align "start" | "center" | "end" Horizontal alignment relative to the trigger. Default "center".
—side "top" | "bottom" Which side of the trigger to render on. Default "bottom".
—sideOffset number Gap between trigger and content. Default 6.
—contentWidth number Max content width — the panel hugs content up to this cap, then clamps inside the safe window. Default 224.
—material "solid" | "glass" Surface material. "solid" (default) is the opaque popover surface with a soft shadow; "glass" opts into Lumio glass — only over photos/video.
—